Cubo di Rubik - Il gioco, la soluzione - ilcubo.ilbello.com  ilcubo.ilbello.com thecube.ilbello.com
La Soluzione del Cubo Magico di Rubik
La Storia Ernő Rubik La Soluzione a Strati  Video Curiosità Link


Ernő Rubik

Ernő Rubik (Budapest, 13 luglio 1944) è uno scultore, architetto e designer ungherese alla scuola d'arte commerciale (Kommerziellen Kunstschule) di Budapest. Deve principalmente la sua notorietà all'invenzione dell'omonimo cubo e di altri giochi di logica e strategia.
   Ernő Rubi

Ernő Rubi
Biografia

Rubik nasce durante la Seconda guerra mondiale a Budapest. Suo padre era ingegnere areospaziale, sua madre poetessa. Laureatosi nel 1967 in ingegneria civile presso l'università di Budapest (Műszaki Egyetem) inizia a studiare scultura e architettura d'interni. Dal 1971 al 1975 lavora come architetto, per poi far ritorno all'Accademia d'Arte di Budapest assumendo la cattedra di architettura. Durante questo periodo, nel 1974, inventa il cubo, che inizialmente si diffonde in modo limitato in alcuni circoli scientifici.

Agli inizi del 1980 diviene editore di una rivista di enigmistica dal nome "… És játék" ("... e giochi"). In questo periodo il Cubo inizia a diffondersi anche internazionalmente, dando origine ad una "mania" che spinge il rompicapo ad essere in assoluto il gioco più venduto di quel periodo, ed il suo creatore a divenire la persona più ricca del suo paese.

Nel 1983 crea il Rubik-Studio, per la progettazione di mobili e giochi. Nel 1990 diventa presidente dell'Accademia di ingegneria d'Ungheria. Nell'ambito della stessa crea la "Fondazione Rubik", per promuovere giovani ingegneri e designer particolarmente dotati. Attualmente Rubik si occupa dello sviluppo di videogiochi, di architettura e dirige ancora il Rubik-Studio.

Intervista ad Ernő Rubik (in inglese)

I was born in 1944 in Budapest, Hungary. My father was a mechanic-engineer, glider builder, a renowned specialist, creator of more than twenty six types of gliders. My mother was woman of letters, poetess and artist. The combined presence of these impulses, the technical one and the arts one, haw been for me, I'm sure of it, a determining factor. At first, I tended towards the visual arts : I drew a lot and I have painted a lot. I made my secondary education in a school which was dependent upon the "Beaux- Arts", as a sculptor. From that time, my taste for technical applications awakened. So the next step in my studies naturally became the University of Technical Education of Budapest, and, in 1967, I obtained there my architect diploma.

I still have a passion for architecture, as one have the more complex activities which combines the more characteristic features of science, technical science and arts. With my diploma, I didn't feel yet like a completely well-trained man and I continued my studies at the Decorative Arts High School in the interior architecture section. My second diploma gave me the title of designer; it was given to me in 1970. These studies made me sensitive to the artistic factors. Since 1970 I have stayed constantly in the High School, teaching plans and constructions, interior architecture drawings, furniture plans and projects, study of form and descriptive geometry. Teaching is the best way to learn, I'm still convinced of that; by passing on our knowledge we continue to discover and learn. Moreover, this activity force us each time to a new formulation of what we want to express, force us to new tries, constant search of new methods. The constant links with youth help us to always have a youthful outlook, make us able to surprise ourselves constantly.(...)

I got married in 1977; my wife is an interior architect. Our little daughter, born in 1978, is called Anne. (...)

Space always intrigued me, with its incredibly rich possibilities, space alteration by (architectural) objects, objects transformation in space (sculpture, design), movement in space and in time, their correlation, their repercussion on mankind, the relation between man and space, the object and time. I think the CUBE arose from this interest, from this search for expression and for this always more increased acuteness of these thoughts.(...)

I love playing, I admit it, I particularly games where the partner, the real opponent is nature itself, with its really particular but decipherable mysteries. The most exciting game for me is the space game, the search of possible space shapes, that is to say the logical and concrete building of various layouts. Of course you can't give the exact time of an idea's birth, it seems impossible to me, to me particularly, for who time, from this point of view, has very little interest. It can have been in spring, 1974 that the idea came to me, as a noteworthy possibility. I have a nature attached to experiences, so, since the beginning, I studied variations of a 2x2x2 cube. I was immediately struck by the wealth that could be sensed only from this start. The final technical solution, which is the simplest form 3x3x3, the most easily workable in models, after a few tries, came to me toward the end of autumn, 1974. Several models ready to work were made for me and my friends, it has been exciting to play with them for the first time. We were all surprised to discover gradually that we had made something original, new. The question of the patent of the invention was immediately raised, so I began the necessary process the 30 January, 1975. Almost at the same, sensing something of the importance of the invented game, of its possibilities and of its real value, I began searching for a partner for the manufacturing and by an extraordinary chance, I indeed found one. The following is rather simple : after its launch on the market (1977) the game became, rapidly and as if by magic, very popular in Hungary, then, from 1980 in the whole world. I feel like the story only begins, and that we can't predict the end, as well as nobody, I think, could have guessed its future.

London, 31 January, 1981,

Ernö RUBIK



Source : "Réussir le Rubik's Cube"(Succeed in solving the Rubik's Cube) by André Warusfel Editions Denoël, 1981